Οι πολυμεσικές αναπαραστάσεις και η παρακίνηση στα εκπαιδευτικά παιχνίδια: Μια μελέτη περίπτωσης

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This paper investigates the role of multimedia representations and moti¬vation in educational computer games (aka EduGames). A case study has been performed with the participation of 11 children aged 6-14 years. The considered software is a freeware product, which covers multiple aspects of the six first classes of the school. The locus of this case study is not to assess the software, but merely investigate a framework to explain how users are motivational affected by means of multimedia representations. Bearing this in mind, a well-known taxonomy concerning the educational representa¬tions has been employed, in order to classify the various observations dur¬ing the 3-day period the children interacted with the environment. Subsequently, in order to interpret the obtained data into results of educa¬tional value, the ARCS model of motivation has been considered. The find¬ings have showed a clear domination of the animated representations, fol¬lowed by the aural modality, which showed to be the most motivating for children of the considered ages. However some concerns remain, such as a concrete and careful design of the educational parameters, which must be performed at the design stage, in order not to diminish the educational value of the considered environment.

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